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Cybernetic Huntress

Introducing my latest project: The Cybernetic Huntress ✨

A deadly long-range sniper, this character also marks my second milestone at Artside School.
She is fully game-ready and was inspired by the strong shapes and artistic direction of Overwatch.

Based on the amazing concept “Practice304” by Lzz:

https://www.artstation.com/artwork/ob6WDk

I started by sculpting a detailed high poly in ZBrush, taking the time to push the sculpt further than I usually do in my hand-painting workflow.

The asset was then retopologized and UV’d in Maya for clean and efficient game-ready topology.
Baking and rendering were done in Marmoset Toolbag, followed by texturing in Substance Painter.

This project was a great opportunity to deepen my understanding of the full PBR pipeline, from high poly to clean bake, and to refine roughness and metallic maps alongside the albedo.
While I initially took inspiration from Overwatch, I gradually drew additional inspiration from Wayfinder and Supervive for the texturing approach.

I learned a lot throughout this project and really enjoyed pushing my skills further.

Many thanks to Sean Ferreira, teacher at Artside School, for his guidance and support:

https://www.artstation.com/seanferreira

And many thanks to my friends for their feedback, tips and encouragement:

https://www.artstation.com/palain
https://www.artstation.com/killiang
https://www.artstation.com/billyy

High Poly Sculpt

High Poly Sculpt

WIP GIF

WIP GIF

WIP GIF Closeup

WIP GIF Closeup

Thanks for watching ! ✨

Thanks for watching ! ✨